- #Unreal engine 4 heightmap how to#
- #Unreal engine 4 heightmap download#
- #Unreal engine 4 heightmap free#
Black color is low elevations or valleys and white color are high elevations or peaks. The following paragraphs enumerate the relevant tiles: the first two indices identify the Heightmap_x#_y#_sharedAssets group/directory, the following array contains the indices of tiles with normal/elevation data encoded.A heightmap is a grayscale texture that stores landscape height information. ubulk tile file encodes the 512px × 512px tile as well as additional downscaled variations (mipmaps), probably LOD1 and LOD2. The second and third bytes encode a 16bit elevation/height. The first byte and the fourth byte are the 8bit coefficients of the normal. Details on the Map EncodingĮlevation and normals are packed into 512px × 512px × 32bit tiles. The -lod parameter can be used for level of detail of -lod 0 (8k map), -lod 1 (4k map), and -lod 2 (2k map). If the script exits without errors there shoud be 8192px × 8192px losless height and normal maps. \pubg-ubulk-slice.py -map miramar -tsl C:\TslGame -lod 0 \pubg-ubulk-slice.py -map erangel -tsl C:\TslGame -lod 0
Run pubg-ubulk-slice.py for extracting and encoding the relevant tile data into losless 16bit and 8bit pngs:. The following script requires the pip packages: numpy, pypng, and Pillow. #Unreal engine 4 heightmap free#
Feel free to have a look in pubg-pak-unpack.py.
#Unreal engine 4 heightmap how to#
via a script as well but couldn't settle on how to provide and handle ue4pakunpacker yet. This should create a TslGame folder directly in C:, i.e., C:\TslGame\Content\Maps\Erangel\Art\Heightmap or C:\TslGame\Content\Maps\Desert\Art\Heightmap respectively comprising all resources required.
Unpack TslGame-WindowsNoEditor_erangel_heightmap.pak or TslGame-WindowsNoEditor_desert_heightmap.pak for Erangel or Miramar respectively. Please note that the following steps might change with respect to the PUBG version, asset provisioning and structure. If the script exits without errors there should be lossless height and normal maps in the current working directory. Run pubg-tga-slice.py for extracting and encoding the relevant tile data into lossless 16-bit and 8-bit pngs:. This should create a UmodelExport\Game\Maps\Baltic\Art\HeightMap (Erangel), UmodelExport\Game\Maps\Erangel\Art\Heightmap (Erangel Classic), UmodelExport\Game\Maps\Desert\Art\Heightmap (Miramar), UmodelExport\Game\Maps\Savage\Art\Heightmap (Sanhok), UmodelExport\Game\Maps\DihorOtok\Art\Heightmap (Vikendi), UmodelExport\Game\Maps\Summerland\Art\HeightMap (Karakin), or UmodelExport\Game\Maps\Range\Art\Heightmap (Camp Jackal) folder in your current working directory. Filter for HeightMap or Texture2D_ (optional step). Please note that the PAK files are AES encrypted (try Googling for the AES key, e.g., on Reddit or Gildor's forums). Open your PUBG directory in UE Viewer, overriding game detection to 'Unreal engine 4.16'.
Locate your PUBG directory, e.g., C:\Program Files (x86)\Steam\steamapps\common\PUBG.
#Unreal engine 4 heightmap download#
Download UE Viewer by Gildor ( umodel.exe). Please note that the following steps might change with respect to the PUBG version, asset provisioning, and structure. Please note that the Fortnite map should be rotated by 90° counter clockwise (and the normals converted accordingly). Please note that all preview images are downscaled to 8-bit 512px × 512px and should not be used for rendering (normal data is downsampled using bicubic resampling). This repository provides information and scripts for extracting elevation and normal maps from the game's sources. PlayerUnknown's Battlegrounds currently features seven maps: Erangel, Erangel Classic, Miramar, Sanhok, Vikendi, Karakin, and Camp Jackal.